Hooked Arrows adds a 15% Slow to Rain of Arrows. It does have the PvP benefit of constantly removing the full health damage reduction of High CON players. Since it’s a Damage over Time effect, it also doesn’t prevent anyone from using consumables to heal while it ticks either. In PvP, the damage is really minimal compared to most healing and regen effects. Though the damage is low, it’s more meaningful when it actually sticks. This is much stronger in PvE, where there’s very few enemies that heal in any capacity. While the bleed in total deals a fair bit of damage, in reality, it will deal very little damage and most light regen effects will out-heal the damage dealt. This Bleed will deal 85% Weapon Damage over 12 seconds, or roughly 7% Weapon Damage per second. Barbed Arrowsīarbed Arrows adds a Bleed to Rain of Arrows. The additional Slow can make it a decent option to giving you more kiting potential while still dealing a good amount of damage. The Initial damage and subsequent Bleed when upgraded deal a fair bit of damage. Rain of Arrows is a solid AoE option for PvE and PvP. Rain of Arrows Rating: B – PvE and PvP (A when upgraded) With a cooldown of 25 seconds, Rain of Arrows is one of the Bow’s longer cooldowns. This skill is one of your few AoE skills with the bow, and when upgraded can deal heavy damage in PvE or PvP alike. Rain of Arrows launches arrows into the air which come back down and deals 150% Weapon damage in a 3-meter wide area. Combined with the Dash and knockback, it makes Evade Shot incredibly strong for spacing and keeping your distance in PvP. In PvP this haste really boost this ability’s identity as a kiting tool. The Haste can help you with a bit of extra mobility in PvE, whether it’s exploring or just keeping distance from enemies. Seeing as this ability doesn’t require a hit to active and triggers after the skill animation, it’s really solid mobility and amplifies this utility of this skill. Go the Distance grants 15% Haste for 5 Seconds on use of Evade Shot. In PvP, the knockback will help create extra distance letting you maintain a safer range easier. This passive makes it worse by knocking back and staggering foes, which can prevent easy follow-up skill use. This helps with kiting out melee foes more, or even disrupting ranged opponents.Įvasive Knockback Rating: C – PvE, A – PvPĮvade Shot already isn’t much of a PvE ability. Evasive KnockbackĮvasive Knockback adds a 2 meter knockback to Evade Shot’s arrow. It offers some of the highest kiting potential for the Bow, without requiring oddly or specifically placed shots. This is a great PvP Ability, especially when upgraded. However this is a bit lackluster in doing so, as most time you’ll be engaging enemies from a safer range and they shouldn’t often get to you. In PvE it will help you kite an enemy out. With a cooldown of 15 seconds, Evade Shot is the Bow shortest Cooldown. This skill is pretty good for spacing in PvP and PvE, but doesn’t really deal a ton of damage overall. Evade ShotĮvade Shot has you leap backwards 5 meters while releasing an arrow that deals 90% Weapon Damage. The active skills of the Skirmisher Tree are Evade Shot, Rain of Arrows and Poison Shot. This tree also has a fair bit of PvP focus to it, providing plenty of slows for your enemies and Hastes for yourself. The Skirmisher Tree is where your DoT skills are, and tends to be the more favored skills of this tree. S tier are the good passives, the ones you’re almost always going for if you pick up a skill or want to because it’s useful in many scenarios. A and B Tiers are middling tiers, putting them between the worst passives and the best, leaning one way or the other. C tier is exclusively for the passives that are not that great, either being forced by another upgrade or generally useless. There’s a lot to cover here, so we’ll break it down per tree to keep things organized.Īlongside the general information, They’ll be given a Rating from C up to S tier for both PvE and PvP. We’ll talk a bit about each, their uses, and how effective they are. Bow Skills, Passives, and Perksįirst, we’ll lead off with the skills and passives. It is, however, one of a few weapons to be able to apply 2 unique and high duration DoT effects, a strength it has over most other weapons. While some of its perks can give it some limited utility, there’s just not much this weapon truly offers outside of damage. The bow lands solely into the Damage Category, as it doesn’t have much utility or room to do much else. This makes it a bit more unique in the fact that while it tends to be a bit lower in DPS, it can still hit incredibly hard. It often leans on its DoT skills for consistent damage while using Heavy Attacks to make every shot count. The Bow is a weapon with a variety of useful and powerful skills.
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