If the building has air conditioning you can poison the air with something. Speaking of luring, you can set a trap with explosives and tap on the windows or beat on the walls to draw him towards it. If you don’t, you can try to lure him into a fight with cops or gang members outside. If you’ve got allies, you can send them to kill him. Obviously, if you are better armed or confident in your combat skills you can just run in and kill him. Let’s take a simple example, a job to kill an armed shopkeeper. The reason these are complications is because of the dizzying number of interactions characters and objects in the world can have. Complicating the matter is the rest of the city laid out around your objectives, which could be peaceful shops and residences, gambling dens and police stations, or mad science labs and haunted graveyards. It’s entirely up to you how you go about these missions but they must be completed before you leave the level. On each randomly-generated floor you are given randomly-generated tasks to complete, from nicking a baseball from a storage room to powering down a factory of deadly traps. The other fifteen floors are divided into five thematic districts like slums, industrial parks, and downtown. Streets of Rogue currently consists of sixteen floors to the city, with the mayor and his entourage perched on top. Or you can kill him and take his hat, that counts too. The city’s best hope is a new mayoral election, which you can force if you can make it to the top of the oddly-vertical ‘burg and challenge the current despot directly. You are the newest inductee to this bold movement, and perhaps its only hope considering its members can’t run you through their training course without capping a few of their own. Crime is on the rise, fun is effectively outlawed, and a resistance has risen to unseat this corrupt overlord. The city has elected a new mayor on a platform of junk food and partying, but his reign has been anything but good times. And really, if that’s not the kind of fun this whole “video games” thing has been evolving towards then I have no idea what any of us are doing here. But these robust options also leave space for a lot of different player approaches to problems, as well as some awesome, unexpected results when you manage to frame someone else for your misdeeds or trigger what seems like the apocalypse from trying to open a refrigerator. Streets of Rogue has a very similar appeal, owing to how open-ended the interactions between all its characters and features are. Honestly I don’t play Spelunky to execute perfect or even passable runs, but to see what kind of horrible, hilarious deaths I’m destined to suffer. The appeal of some roguelikes doesn’t come from when things go right, but from when things go completely to hell.
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